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Steam Splash Creator

A database with best steam skins. An easy way to brighten up your Steam client with a splash of fresh. If you create a skin. Aug 12, 2015. This little tool allows you to create custom menu backgrounds for your Half-Life games.

You are free to: • Download and install this Tool Ask if you want to: • Redistribute this Tool on other sites • Modify this Tool and distribute the modified Tool on GameBanana • Modify this Tool and distribute the modified Tool on another site • Use parts of this Tool in another Tool and distribute the Tool on GameBanana • Use parts of this Tool in another Tool and distribute the Tool on another site You may not: • Use this Tool or components of this Tool commercially This work is licensed under a. By downloading you agree to these terms.

To link to this poem, put the URL below into your page: Song of Myself by Walt Whitman Walt Whitman: Song of Myself The DayPoems Poetry Collection, editor Click to submit poems to DayPoems, comment on DayPoems or a poem within, comment on other poetry sites, update links, or simply get in touch.. Poetry Whirl Indexes Poetry Places Nodes powered by Open Directory Project at dmoz.org DayPoems Favorites, a huge collection of books as text, produced as a volunteer enterprise starting in 1990. This is the source of the first poetry placed on DayPoems., exactly what the title says, and well worth reading.: 'If a guy somewhere in Asia makes a blog and no one reads it, does it really exist?' , miniature, minimalist-inspired sculptures created from industrial cereamics, an art project at Lewis and Clark College in Portland, Oregon., More projects from Portland, Furby, Eliza, Mr_Friss and Miss_Friss., a Portland, Oregon, exhibit, Aug. 5, 2004, at Disjecta. D a y P o e m s * D a y P o e m s * D a y P o e m s * D a y P o e m s * D a y P o e m s * D a y P o e m s * D a y P o e m s Won't you help support DayPoems?

Song of Myself By 1819-1892 1 I celebrate myself, and sing myself, And what I assume you shall assume, For every atom belonging to me as good belongs to you. How To Fix Installshield Error Code 6003 Errors In Measurement on this page. I loafe and invite my soul, I lean and loafe at my ease observing a spear of summer grass. My tongue, every atom of my blood, form'd from this soil, this air, Born here of parents born here from parents the same, and their parents the same, I, now thirty-seven years old in perfect health begin, Hoping to cease not till death. Creeds and schools in abeyance, Retiring back a while sufficed at what they are, but never forgotten, I harbor for good or bad, I permit to speak at every hazard, Nature without check with original energy. 2 Houses and rooms are full of perfumes, the shelves are crowded with perfumes, I breathe the fragrance myself and know it and like it, The distillation would intoxicate me also, but I shall not let it. The atmosphere is not a perfume, it has no taste of the distillation, it is odorless, It is for my mouth forever, I am in love with it, I will go to the bank by the wood and become undisguised and naked, I am mad for it to be in contact with me.

So here we are, at the wrap-up time of Decksplash’s Free Week experiment. It has been quite a nail-biting ride for the team, watching numbers climbing, players having fun, maths, wagers and predictions around the studio done.

In the end, we fell short of the 100,000 players we set ourselves as a goal. It’s not all tears, though The Free Week proved what we suspected at the start: Decksplash is a good game, evidenced by its 79-86 Steam score throughout the week. The players who experienced the game liked it, but in the end there just wasn’t enough of them to guarantee a healthy online community and keep the game’s matchmaking alive for the long run. The lesson to take home is that, though not the best, this outcome is a good one for everyone involved: its players won’t spend money on a game that won’t survive the long haul, the team can move on to a new Bossa project with a sense of closure having done their best with Decksplash, and we tried a new way of validating a multiplayer game. Should we have cancelled the game without this experiment, a ‘what if’ would always be there in the back of our minds. All in all, we create hundreds of games every year during our monthly game jams, the vast majority of them failing to even being shown to the players. Decksplash just went further than the rest before teaching us a thing or two, enabling us to go forth with yet another piece of the creative puzzle we put together every day So from all of us here in the Decksplash team, Thank you for your support and we’ll see you on our next big adventure!

Love Decksplash. Download and play the game now with your friends! There have been extreme reactions to the news of the Free Week from players with comments ranging from the great, the good, the bad and the ugly. We’re glad that Decksplash has captured people's attentions regardless of what side of the fence you fall on and we’re finally here! The Splash N’ Grab meter is the best way to keep up to date with our progress in this free week. Be sure to keep checking it out on our website [www.decksplash.com] and the Free Week Steam page to see where we are. Remember, we’re looking for that golden number of 100k over the course of the Free Week.

To remind yourself why we’ve chosen 100k as our target, watch this video by The voice of Decksplash, Malford. If you wanna help out, we’ve listed a couple of helpful things you can do below! • Tell your friends – Get them playing!

• Tell the World – Facebook, Twitter, Reddit, everywhere you can post! • Make Videos, Fan-Art and Livestream! • Scream from the top of the tallest building!

• Start a petition and get your local government to discuss the game Now stop reading this and get in game! Splash you on the other side! Bossa Studios announced Decksplash back near the start of the year, and it looked quite promising: 'The Rocket League of skateboarding,' we called it, following some hands-on time with an alpha build in May. But in October, the studio dropped an ultimatum: If it didn't attract at least 100,000 players during a free week set to begin on November 2, the whole thing would be cancelled.

Today is November 10, which means the free week ended yesterday, and I've got bad news for those of you looking forward to splashed decks in the future. The trial campaign fell well short of its goal (a little under 60,000 total owners, according to SteamSpy), and true to its word, Bossa is shutting 'er down. 'It’s not all tears, though. The Free Week proved what we suspected at the start: Decksplash is a good game, evidenced by its 79-86 Steam score throughout the week. The players who experienced the game liked it, but in the end there just wasn’t enough of them to guarantee a healthy online community and keep the game’s matchmaking alive for the long run,' Bossa wrote in the cancellation announcement. 'The lesson to take home is that, though not the best, this outcome is a good one for everyone involved: its players won’t spend money on a game that won’t survive the long haul, the team can move on to a new Bossa project with a sense of closure having done their best with Decksplash, and we tried a new way of validating a multiplayer game. Should we have cancelled the game without this experiment, a ‘what if’ would always be there in the back of our minds.'

I suppose it's possible that this is an ill-conceived PR stunt, akin to the infamous 'GOG is closing' hoax from several years back. But I think that's unlikely.

Bossa said it creates 'hundreds of games every year during our monthly game jams,' the vast majority of which never see the light of day. 'Decksplash just went further than the rest before teaching us a thing or two, enabling us to go forth with yet another piece of the creative puzzle we put together every day.' It's not exactly the same thing, but if your heart is heavy over the loss of a scratch for your boarding itch, a free demo for the headed-to-Kickstarter game Session is yours for the taking. Surgeon Simulator and I Am Bread developer Bossa Studios has announced that development on its vaguely Splatoon-esque multiplayer skateboard project Decksplash will end after the game failed to reach its 100k player target during last week's free trial. Bossa recently announced that Decksplash's future would be decided by a week-long free trial on Steam. If 100,000 people downloaded and played the game during that time, it would be released in Early Access.

If it failed to meet that target, work on the project would cease. Bossa hasn't revealed exactly how many players did log in to shred and spread their ink between November 2nd and November 10th, but it evidently wasn't enough - and now Decksplash is officially no more. UPDATE (November 6): Decksplash developer Bossa Studios has been in touch with some more up-to-date figures for the game's free week. Since the event launched on Thursday, there have been 27,261 'first-time downloads', a daily average of around 5,500. Original story: There were strong reactions all round when Bossa Studios announced that it would cancel its skateboard turf-war game Decksplash if it didn't reach 100,000 players during a free week. That free week is now upon us, lasting until next Friday, and so far around 7,000 players have jumped on board since the launch on Thursday, according to Steam Spy.

Roughly 14,000 people have downloaded the game for the free week and half have actually played the game, the stats site suggests, which shows that it's attracting interest. But it will have to pick up speed to meet its goal. If you don't know about Decksplash, it's made up of PvP matches in which you and two teammates gain control of parts of an arena by stringing together combos of grinds, spins, and manuals and then splatting down your team's paint on the ground as you land. As I said, the news that the game could be cancelled before it launched proved controversial, and the reaction was strong enough for Bossa to shoot a video explaining the decision, which you can watch below.

For what it's worth, the reactions of Steam users that have tried the game have been mostly positive. Here's a clip of the game in action: Head over to the Steam page if you fancy checking it out. Surgeon Simulator and I Am Bread developer Bossa Studios is taking a unique approach to the fate of its next project, Decksplash. After a year in development, Decksplash's future will be decided by a week-long free trial on Steam. If 100,000 people play the game it will be released in Early Access.

Or, if Decksplash misses its target, it is 'RIP' for the project. 'Like any proud parent, we love Decksplash, but unlike deluded creators, we want to believe that you love it too,' Bossa explained in a blog post. 'Thus we've devised a 'first of its kind' experiment: The Splash N' Grab! Surgeon Simulator and I Am Bread developer Bossa Studios is taking a unique approach to the fate of its next project, Decksplash.

After a year in development, Decksplash's future will be decided by a week-long free trial on Steam. If 100,000 people play the game it will be released in Early Access. Or, if Decksplash misses its target, it is 'RIP' for the project. 'Like any proud parent, we love Decksplash, but unlike deluded creators, we want to believe that you love it too,' Bossa explained in a blog post. 'Thus we've devised a 'first of its kind' experiment: The Splash N' Grab!